INTRODUCTION TO DINN

Dinn is a fast-paced action card game where you harness legends and myths from all of human history and literature. You must use strategy, and luck to defeat your opponent.

Each player begins the game with three Heart cards. Play takes place over a series of rounds. During each round, both players reveal one Hero and up to two Equipment or Action cards. In addition to various game-changing effects, these cards contribute to the Heroes’ Power. After all cards are resolved, the player with the weaker Hero must shatter a number of their Heart cards.

When your opponent’s last Heart card is shattered, you are victorious!

We highly recommend that you watch the below video, and read through the entirety of this rules page before you start playing.

QUICK PLAY

This quick play section will introduce you to the core concepts of the game, but if this is the first time you’re playing Dinn, we recommend that you read through the entire rule page prior to starting your first game.

OBJECTIVE

Shatter all of your opponent’s hearts.

SETUP

  1. Each player places 3 Heart cards face-up on the playing surface.
  2. Each player shuffles their 36-card deck and places it on the playing surface.
  3. Each player draws eight cards from their deck to start the game. If you have no Heroes in your hand after drawing eight cards, shuffle your hand back into your deck and draw cards equal to the number of cards shuffled into your deck. Repeat until a Hero is drawn.
  4. Mulligan ruling: provided a player has at least one Hero in their hand, once per game during the game setup, they may shuffle their hand back into their deck and draw eight new cards.
  5. After you have shuffled your deck, placed your hearts, and drawn eight cards you may now proceed to play the game by following the round structure.

ROUND STRUCTURE

A game of Dinn is played through a series of rounds. Some games can last a single round, and some games last many rounds. Additionally, each round is broken up into phases. These phases are outlined below.

  1. Start of Round Phase
    1. Start of Round abilities trigger.
    2. Draw two cards from your deck. (Skip on the first round)
    3. If you have no Heroes in your hand, shuffle your hand back into your deck and draw cards equal to the number of cards shuffled into your deck. Repeat until a Hero is drawn.
  2. First Reveal Phase
    1. “Start of First Reveal” abilities trigger.
    2. Both players play a Hero from their hand face down.
    3. Both players reveal their chosen Hero simultaneously.
    4. Hero abilities activate.
      1. Please note: Although Heroes are revealed simultaneously, the ability of the Hero with the highest power activates first. If both Heroes have equal power, then the tie is broken by the Hero with the most hearts, then most attributes, then a coin flip.
    5. “End of First Reveal” abilities trigger.
    6. If any player does not have any hearts in play, they lose the game.
      1. Please note: This may result in a tie.
  3. Second Reveal Phase
    1. “Start of Second Reveal” abilities trigger.
    2. Both players may play an Action or Equipment card face down, or they may pass.
      1. Please note: Attributes limit what action and equipment cards you can play with your Hero.
      2. Please Note: If a player chooses to pass, the opponent may take back a face down Action or Equipment card and play a different one, or choose to pass as well.
    3. Both players reveal their chosen facedown card simultaneously (if any).
    4. Action or Equipment card abilities activate. The card owned by the more powerful Hero activates first.
      1. Please Note: The power bonus printed on an equipment card may change activation order before abilities resolve.
    5. “End of Second Reveal” abilities trigger.
    6. If any player does not have any hearts in play, they lose the game.
      1. Please note: This may result in a tie.